My Writings. My Thoughts.

Frankenstein Mirror

// October 11th, 2009 // No Comments » // Computational Media

In ICM this week we learned how to parse text using strings. I’ve also been playing around with using camera input, so I decided to make a text mirror drawing from class examples and using the text of Mary Shelley’s Frankenstein for the mirror. ¬†Video of it in action:

Code can be found here if you want to test it out in processing.

How we experience space (virtually)

// October 8th, 2009 // No Comments » // Representing Earth

Focusing on the way we try to enhance the experience of how we experience space in virtual ways, here are a few examples with varying approaches.

The Helio Display is another example of trying to replicate the experience of holography. The image itself is 2D, but because it is projected into compressed air and has no backdrop as a frame of reference, the image looks 3D if projecting the right content. It also functions as an interface as well as a projection system. You can see it in action here:

The next example is an effort to enhance the quality of video to make it seem more like a true representation of the content it displays. You can see how they approach the idea here:

Using Photographs to Enhance Videos of a Static Scene from pro on Vimeo.

The last example is in reference to the way we experience space in recorded video. This isn’t the first attempt at this process, but seems to be one of the most recent. The interesting thing I find with this example however, is the thought of replicating this process as a live stream. Here is the setup they use:
farm3.static.flickr.com_2401_3854849597_f8686d2c58_o
Here it is in action:

A social instrument (v1)

// October 6th, 2009 // 1 Comment » // Physical Computing

This is my first project for physical computing. I call it a social instrument. Reason being is that it requires two people to play the instrument. The interface is very simple. There are two buttons, one for each person. The simplicity of the interface shifts the interest from the interaction with the device, to the interaction with the other person. It is this social interaction that drove my interest in developing the project.

social instrument v1

I am hoping to develop the project further. One of the ideas I have is to add a sensor in the middle of the device. This would add a new social interaction of interest as the two users would have to fight over the use of the new control. I am also planning on redesigning the interface slightly to add further clarity that device is meant for two people. As well I am also planning on experimenting further with the possible melodies that can be played. I will leave to guess what song the instrument is playing now. I will give you a clue though. I chose a song that has a very easy rhythm to play. You can watch the video here to hear it in action and see if you can figure out what it is …

more photos on my flickr page.

Experimenting with spirals v1

// October 4th, 2009 // No Comments » // Computational Media

I’ve started playing with spirals lately, having a few ideas of what to do with them down the line. ¬†Homework this week was to create a sketch using arrays and loops to create multiple instances of an object. I integrated some of my first iterations of these experiments to put together this:

Analog Input

// September 29th, 2009 // No Comments » // Physical Computing

Creating a dimmer for an LED using a potentiometer. Here it is in action:

Pixel Distortion

// September 27th, 2009 // No Comments » // Computational Media

This week in ICM we were asked to create a sketch that made use of functions and objects. I decided to go a bit more abstract on this one. The sketch is below. The lines are being drawn from the center out with a random displacement between each other of -1 to 1. A second instance of the object is drawn one pixel up and to the right when any key is pressed. It produces a crazy glitching effect because of being drawn on keypress instead of in the draw loop. As for the strange patterns within the lines, I can’t fully explain what’s going on there. But from what I do know, they are caused from the lines being too dense for the resolution of the pixels. As well, because they are thin lines drawn on an angle across the grid, the lines have jagged parts because of their adherence to the grid. The proximity of these jagged parts to each other is what creates the patterns.

pixelDistortion_02

You can try out the sketch and see the code.

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